The provinces and regions of this world are divided into Holds and Human Settlements. The first game in the trilogy contains the map covering the Old World. At least then, whether one chooses to agree with the sentiment or not, we’re at least all fully on the same page with the functionality of the subject matter… The region occupation system is one such example of this.īefore I go on to talk about the WH lore and TW gameplay reasons for the design, let me just confirm exactly how it currently works. In some cases, however, there is a clear tension between them, but which also offers interesting new gameplay possibilities. In the vast majority of design decisions, these two principles fit like a glove and everything moves along happily. To start with, let me just say that the design and development of TW:WH has often been about finding a balance between wanting to be both faithful to the WH lore, and true to tried and tested TW concepts as much as is possible. With conquering settlements on the campaign map in TW: Warhammer a hot topic over the holidays, I asked Game Director Ian Roxburgh if he could fill us in on the details and some of the design thinking going on behind the scenes. Total War: WARHAMMER – Dev Blog – Regional Occupation differences between Races
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